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Featured Class
Sketching
Date: February 6, 2024
Time: 9:00 - 11:00 am
Length: 4 weeks
Cost: $5.00 members
$5.00 non-members
Instructor: Ernesto Almada
Location: Game Room
Description: The Sketching class continues with our 'seasoned' Instructor Ernesto Almada. While he may be a new instructor here, neither art, nor teaching is new to him. Ernesto is an Art major and has spent 33 years in the school district as a bilingual tutor. During that time he worked with an after school program. During that time he taught young students art skill, but teaching adults would be no different. He had several students who earned awards in local art shows. Classes will start with a foundation in basic shapes and then use those shapes to learn shading before moving on to more complete objects, 3D, still life, then finally portraits. There will be no tracing or copying of other people’s works. He wants people to show their own creativity. Students need to bring their own pencils (from 9H to 9B – The HB scale ranges from 9H, a hard pencil that leaves fine, light marks, to 9B, a soft pencil which a high ratio of graphite that leaves bold, dark marks.), or even just a #2 to start, a sharpener, as well as a sketch pad. The size of the sketchpad will depend upon a student’s personal preference. So make your mark in the world and don’t be afraid to make mistakes. That’s what they make erasers for.
Featured Activity
Bunco
Time: Thursdays 1:00 pm
Cost: $3 Buy-In members
non-members
Location: Exercise Room
Description: If you're ever here at the Center on a Thursday, don't be surprised if you here a bunch of noise coming from the Exercise Room. Especially if it's yelling, laughing, and bell ringing! It's all just a part of the social game of Bunco. Strictly speaking, bunco is a game of dice, played in rounds. Players take turns rolling the dice and trying to accumulate as many points as possible to win each round. The game is played at tables of four in competing teams of two. Players score points by rolling three dice and trying to match the number they're supposed to roll for that round. They get a point for each die that rolls the number, and if all three roll the number they score 21 points. They also score 5 points for rolling three of a kind of any other number. They get to keep rolling as long as they score one or more points with each roll. Once they fail to score they pass the dice to their left and the opposing team gets a chance to score. During each round the teams at the Head Table try to score 21 points. The first team to score 21 points wins the round and play stops. At all other tables play stops when the Head Table play stops and the team with the highest score at each lower table wins the round. At the end of the round players change seats, the winners at each of the lower tables move up a table, and the losers at the head table move to the lowest table. Players also switch partners at the end of the round, so you never play with the same partner twice in a row. During play, players track the number of rounds they win and lose as a team, and the number of Buncos scored individually, on their personal scorecard. At the end of the night wins/losses and Buncos are tallied. So if having fun sounds fun to you, join the bunco crew every Thursday in the Exercise Room from 1:00 to 3:00.